CS2 Marketplace Fees 2026: What Reaches Your Card
Seller fees for every live CS2 marketplace, re-checked August 2026, plus the column nobody else shows: whether the money can be withdrawn at all.
People usually look for one number when they ask about marketplace fees — "how much do they take". In practice three questions matter at once: how much they take, whether the rest can be turned into money, and how long the exit takes. Comparisons that only cover the first number regularly rank a trade bot with a "zero fee" above a marketplace charging 5% — even though money cannot leave the bot at all.
Below are the venues in our price registry, with the withdrawal column included and the dead ones named.
The Steam fee: why it is 15%
The Steam Community Market takes 15% on a sale, and that is two fees added together:
- 5% — the Steam transaction fee (applies to every game);
- 10% — the game publisher fee, which for CS2 goes to Valve.
The detail almost every fee table gets wrong: the 15% is charged on the seller's proceeds, not on the buyer's payment. Valve works backwards from the tag — buyer price = seller amount + 5% + 10% of that amount — so a $100 tag pays out $86.96 and takes $13.04. Fifteen percent of what you receive is about 13% of what the buyer pays, and that gap is exactly where people flatter their own numbers when they line Steam up against a third-party rate, which really is deducted from the listing price.
Rounding makes it worse at the bottom of the market, because each of the two fees has a $0.01 minimum: a $0.06 sale pays the seller $0.04, and a $0.03 sale pays $0.01 — two thirds of the price gone.
The important part about Steam is not the rate but the fact that the money stays in the Steam wallet. There is no legitimate way to withdraw it as cash. Steam is therefore an excellent price reference and a poor place to earn money: any "I will sell higher on Steam" plan runs into the impossibility of taking the result out.
Marketplace fee table
Seller rates from our own source registry, re-checked August 2026. On most P2P marketplaces the buyer pays nothing — the selling side carries the fee — though a few add a buyer-side charge at checkout, so read the total and not just the seller rate.
| Marketplace | Seller fee | Cash withdrawal | Type |
|---|---|---|---|
| CS.Deals | 2% | yes | P2P |
| CSFloat | 2% | yes | P2P, float and seed shown on every listing |
| Buff163 | 2.5% | yes, through Chinese payment rails | P2P, largest pool by volume |
| Market.CSGO / Market.TM | 5% | yes | P2P |
| White.Market | 5% | yes | P2P |
| Waxpeer | 6% | yes | P2P |
| CS.Money | 7% | yes | bot market |
| DMarket | 7% | yes | P2P |
| Skinport | 8% (6% over €1,000 in your local currency, 2% on private sales) | yes | P2P |
| Steam Community Market | 15% of your proceeds (≈13% of the buyer price) | no, Steam wallet only | official market |
| LOOT.Farm, SkinsMonkey, SkinSwap, CS.trade, Swap.gg, Tradeit.gg | baked into the swap rate | mostly no; several now also buy items for cash or crypto | trade bots |
Two things this table does that the usual comparison does not. It carries a date, because rates move — Skinport cut its base rate from 12% to 8% in July 2025, and tables still quoting 12% are a year stale. And it does not list venues that no longer exist: SkinBid filed for bankruptcy in November 2025 and its assets went to Skinport in January 2026, GamerPay closed on 29 May 2026, and BitSkins shut down on 30 June 2026. If a fee table you are reading still ranks those three, nothing else in it has been checked either.
Several smaller venues (SkinBaron, ShadowPay, HaloSkins, Skinout, Mannco.store, Lis-Skins) are alive and publish rates that disagree between sources and change without notice — before a large trade, check the number in your own account rather than in anyone's article. In our table the fees are editable in settings: if you have a personal rate from volume, a marketplace subscription or regional terms, enter it and the whole net calculation follows your numbers.
What actually reaches your card out of $100
A sale at a $100 buyer price. The "available" column is the money you can actually take out.
| Marketplace | Fee | On balance | Available to withdraw |
|---|---|---|---|
| CS.Deals | 2% | $98.00 | $98.00 |
| CSFloat | 2% | $98.00 | $98.00 |
| Buff163 | 2.5% | $97.50 | $97.50, through Chinese payment rails |
| Market.CSGO | 5% | $95.00 | $95.00 |
| Waxpeer | 6% | $94.00 | $94.00 |
| CS.Money | 7% | $93.00 | $93.00 |
| Skinport | 8% | $92.00 | $92.00 |
| Steam | 15% of proceeds | $86.96 | $0 on a card — Steam wallet |
| Trade bot | — | an item | $0 until the next sale |
The distance between the Steam row and the CS.Deals row is eleven percentage points on paper and the difference between money and not-money in practice. One caveat in Steam's favor, because the table is unfair to it otherwise: wallet money is worth its face value to anyone who was going to spend it inside Steam anyway, and worth zero only to someone who needs cash. Decide which of the two you are before calling 15% expensive.
There is also a fifth question the "yes" column hides. A venue paying out in principle still asks for identity verification above a threshold, excludes some countries outright, holds a minimum payout of roughly $5–25, and pays through a rail — card, crypto or a local system — that may not reach you. All four are checkable in your own account in five minutes, and all four have ruined more plans than the gap between a 5% and a 6% fee.
Hidden costs beyond the headline rate
The rate is only the first layer. By the time the money is on your card, a few more have been added:
- Withdrawal fee. Bank transfers, crypto and payment systems all cost differently; on small amounts the fixed part is noticeable.
- Currency conversion. The marketplace holds your balance in euros or rubles, you withdraw in something else, and their rate is almost never the interbank one.
- Tax. In most countries turning skins into money is a taxable event, and no marketplace withholds anything for you — the figure that lands on your card is gross. The rules differ far too much by country for a guide to give you a number, so this is the only universal advice: keep the buy price, the sell price and the dates from your very first trade. Reconstructing a year of turnover afterwards, out of marketplace histories that get pruned, is close to impossible.
- The speed discount. Selling instantly to the marketplace pool means selling at the bid, not at the median. The gap between median and bid is often larger than the fee itself: instant money is paid for with a discount.
- The 7-day hold. A purchased item cannot be transferred for a week. Capital is frozen while the price does whatever it wants.
- Minimum withdrawal amounts — on some marketplaces a balance below the threshold simply cannot be taken out.
So the honest question is not "what is the fee" but "how much money will be on my card, and when".
How a fee turns into a loss
The same price gap produces a profit or a loss depending on where the trade closes. Bought at $10.00, selling at $11.50 — a 15% gross spread:
- on CS.Deals or CSFloat: $11.50 − 2% = $11.27, net +$1.27;
- on Waxpeer: $11.50 − 6% = $10.81, net +$0.81;
- on Skinport: $11.50 − 8% = $10.58, net +$0.58;
- on Steam: a $11.50 tag pays the seller $11.50 / 1.15 = $10.00, net $0.00 — and even that as Steam balance.
The same 15% gap, and the outcome ranges from a dollar of profit to nothing at all, purely from the choice of sell leg. Note where Steam lands: a 15% gross spread is not a thin profit there, it is exactly the break-even point, because the fee is 15% of what you receive. The full breakdown of this arithmetic is in the guide on CS2 skin arbitrage.
Choosing a marketplace for the job
- You need money on a card — look only at cashable marketplaces and count net after the fee and the withdrawal.
- You want the best price and can wait — a P2P listing with a low rate; the sale may take days.
- You need money today — instant sale, but check first how far the bid sits below the median: that gap is the real price of hurrying.
- You want to refresh your inventory, not cash out — trade bots; their "fee" is baked into the swap rate and cannot be compared with a P2P percentage.
- You are growing a Steam balance for in-game purchases — the Steam Market is a perfectly good tool, it just has nothing to do with cash.
FAQ
Is the Steam fee really 15% with no way to lower it? The rate is fixed and consists of 5% for Steam and 10% for Valve as the CS2 developer. There is no way around it. Two footnotes: it is 15% of your proceeds rather than of the buyer's payment, so the bite out of the tag is closer to 13%; and on items worth a few cents the $0.01 minimum on each fee pushes the effective share up to two thirds.
Why do trade bots charge "0%"? Because nothing is sold for money there. You swap items, and the difference is built into the exchange rate — usually a larger difference than any percentage fee. Comparing that number with a P2P rate makes no sense.
Is Skinport 12% or 8%? It has been 8% since July 2025, when the base rate was cut from 12%. It drops to 6% on items over €1,000 listed in the seller's local currency, and to 2% on private sales. The buyer pays nothing. Any table still quoting 12% has not been re-checked in a year.
Why was the fee on my trade higher than advertised? Usually a withdrawal fee and a currency conversion were added on top, and the sale itself went through at the bid rather than the median.
Where do I get current numbers? Check the current rate in your marketplace account before a large trade, and use our table for price and net comparison: it computes deals across every collected marketplace using rates you can set to match your own.